Rage's post-apocalyptic wasteland Regularly opens out into bowls and basins: little thunderdomes for the game's car combat. They give players space to use Their vehicles' boost and handbrake, time to deploy rockets, machineguns and strange pulse weapons to immolate the bandits on Their tail. Goal thesis sections arent the norm, just thicker beads on the thread connecting the game's three hub-towns. Driving Between townships thesis is Where You work through Rage's more typical shootery bits: murder anyone who gets in your way and never stop moving forward. And there's absolutely nothing wrong with that.
There's not much to distract in the wasteland, IN ANY box. Hub towns Provide missions, each Stock of Which Requires Rage's Mr Rage (not his real name, but better than his actual title of Mr Buzzcut Generosoldier) (also not his real name) to go to year allotted place and Introduce bullets to the skulls of everyone who lives there. Accept a quest and you'll be Given a little marker to head for. Chug around the game's outsidey bits without a quest and you'll find a true wasteland: there's little to do beyond the handful of car wreck-driving bandits who respawn every time you poke your head out of a settlement. I quickly started to reserve my jaunts outside to mission-specific journeys, only hopping in my car When the job Asked me to leave town.
The jobs did that often. In a ten-hour game, I Spent about year hour at the wheel, and a Few More in multiplayer (competitive modes are the only vehicle battles, and two player co-op missions, the only way to shoot with a friend on foot). Fortunately, Rage's vehicles are Fundamentally pleasing to drive. They feel responsive, even with the binary input of a keyboard. But better than that, They feel fast.
Publisher: Bethesda Softworks
Developer: id Software
Type: FPS
France Released: October 7, 2011
(October 4, 2011 in the United States)
Developer: id Software
Type: FPS
France Released: October 7, 2011
(October 4, 2011 in the United States)